2011
Together with five other students at Swinburne University we built an Android game from the ground up called Tasty Fish. It was an ambitious final-year project, as we eschewed any pre-existing game engines and built one ourselves using LibGDX.
We built the game as part of a subject aimed to give us an idea of what development was like in industry. Our group was allocated a company called Naturally Being (which would later become Gridstone) who we had to develop the game for as if they were a real client.
This was an enormous learning experience, granting perspectives on managing client expectations and deadlines. It was also the first time many of us had managed a codebase at a high level of complexity, and we all learnt how difficult it can be to coordinate so many developers in a single team.