Chris Horner

Portfolio

Tasty Fish

2011


Together with five other students at Swinburne University we built an Android game from the ground up called Tasty Fish. It was an ambitious final-year project, as we eschewed any pre-existing game engines and built one ourselves using LibGDX.

We built the game as part of a subject aimed to give us an idea of what development was like in industry. Our group was allocated a company called Naturally Being (which would later become Gridstone) who we had to develop the game for as if they were a real client.

This was an enormous learning experience, granting perspectives on managing client expectations and deadlines. It was also the first time many of us had managed a codebase at a high level of complexity, and we all learnt how difficult it can be to coordinate so many developers in a single team.